The demo scene has been around for a long time. Starting out as intros for cracked software titles back as far as the Commodore 64 days it wasn’t long until tech heads were admiring the work of the coders putting together the jaw dropping technical displays pushing hardware to it’s limit more than the software they had obtained by less than legitimate means. The idea of a demo is to push hardware to produce effects that shouldn’t in all reason be possible while doing so with the least amount of code possible. 64k is seen as pretty roomy for a program, 16k is still enough room to swing a cat but the true hardcore programmers show their skills with a limit of 1k. That’s 1024 bytes. To put that in perspective this article is already 775 characters long at this point.